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Introduction to Diagrams

Introduction to UML Diagrams 
  • Using UML, we build models from basic building blocks like classes, interfaces, collaborations, components, nodes and relationships 
  • We normally render these models by the means of diagrams 
  • Diagram is a graphical presentation of a set of elements 
  • Diagrams have static and dynamic parts 
  • UML diagrams are used in two ways 
  • An executable system can be constructed from models (Forward engineering) 
  • From the parts of an executable system, models are reconstructed
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Modeling Different Views of a System
To model a system from different views: 
Select the views that are needed to best convey the architecture of the system and represent technical risks to the project. 
  • For each of the views, select the artifacts that need to be created to describe the essential details of that particular view 
  • Decide which diagrams are to be preserved for the future and which can be thrown away
Modeling Different Levels of Abstraction 
To model a system at different levels of abstraction by presenting diagrams with different levels of detail. 
  • Begin with a model based on needs 
  • If the model is used to build an implementation, detailed diagrams are needed 
  • If the model is used to communicate a conceptual model to an end-user, high-level diagrams are better-suited 
To model a system at different levels of abstraction by creating models at different levels of abstraction.
Generate a diagram at the right level of abstraction by hiding or showing: 
Building blocks and relationships: Hide those are not necessary to the purpose of the diagram 
Adornments: Display only those that are necessary to understand the intent 
Flow: Expand only those messages or transitions that are relevant for the purpose 
Stereotypes: Show only the ones that are essential to understand the intent
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To model a system by creating models at different levels of abstraction: 
  • Model detailed abstractions for low-level details and simple abstractions for high-level of abstraction 
  • Depict dependencies needed to trace between elements of different models. The common situations in the 4+1 view of architecture are 
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  • Use cases and their realization: Use cases in a use case model will trace to collaborations in a design model 
  • Collaborations and their realization: Collaborations will trace to a society of classes that implement the collaboration
Modeling Complex Views 
To model complex views: 
  • Some parts of the diagram can be hidden and the details in other parts can be preserved, when there is no suitable way of presenting this information at a higher level of abstraction
  • Consider combining some of the elements in packages or in higher-level collaborations if the diagram is still complicated 
  • Later, render these packages in the diagram 
  • Nodes and colors can be used as visual clues to simplify the diagram and yet emphasize important points 
Diagrams at Glance
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