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ADVANCED STRUCTURAL MODELING

Advanced Classes 
  • Classifiers 
  • Visibility 
  • Scope 
  • Multiplicity 
  • Attributes 
  • Operations 
  • Template Classes 
  • Standard Elements
  • Common Modeling
  • Techniques
Classifiers: 
A classifier is a mechanism that describes structural and behavioral features 
In general, the modeling elements that can have instances are called classifiers 
Class, Instance, Component, Node, Use case, Subsystem are classifiers

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Class: A set of attributes, operations, relationships and semantics 
Use case: Set of a sequence of actions, including variants, that a system performs that yields an observable result or value to a particular actor 
Datatype: A type whose values have no identity, including primitive built-in types (such as numbers anti strings), as well as enumeration types (such as Boolean) 
Component: Physical and replaceable part of a system that conforms to and provides the realization of a set of interfaces 
Node: A physical element that exists at run time and that represents a computational resource, generally having at least some memory anti often processing capability 
Subsystem: Grouping of elements of which some constitute a specification of the behavior offered by the other contained elements

Visibility: 
Public [+]: All outside classifiers that have visibility to the given classifier, can use this feature 
Protected [#]: All descendants of the classifier can use the feature 
Private [-]: The classifier alone can use the feature
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Scope: 
The owner scope of a feature specifies whether the feature appears in each instance of the classifier or whether there is just a single instance of feature for all instances of the classifier. 
  • Instance: Each instance holds its own value 
  • Classifier: Just one value for all instances (static)
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Multiplicity: 
Typically, there may be any number of instances of classes 
The number of instances a class may have is called multiplicity 
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Attributes: 
The syntax of an attribute in the UML is: 
[visibility] name [multiplicity] [: type] [=initial-value] [{property-string}] 
There are three defined properties: 
  • Changeable: There are no limitations on modifying the value of the attribute
  • AddOnly: Additional value may be added for attributes that have a multiplicity > 1. Existing value may not be altered or removed 
  • Frozen: The value of attribute may not be altered after an object is initialized
Operations: 
  • The syntax of an operation in UML is 
  • [visibility] name [(parameter-list)] [: return-type] [{property-string}] [direction] name: type [=default-value] 
  • There are five defined properties: 
Leaf: May not be overridden 
isQuery: Leave the state of subsystem unchanged 
Sequential: Only one flow is in the object at a time 
Guarded: Sequentializing all calls 
Concurrent: Treating the operation as atomic
Template Classes: 
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  • These are similar to the template classes in C++ and Ada 
  • Cannot use a template directly; first it should be instantiated
Standard Elements: 
The standard stereotypes that apply to classes are:
  • Metaclass: A classifier whose objects are all classes 
  • Powertype: A classifier whose objects are classes, which are the children of a given parent class 
  • Stereotypes: A stereotype that may be applied to other elements 
  • Utility: A class whose attributes and operations are all static scoped so that the clients of utility may not necessarily create instances to use the operations and attributes

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